Custom 3D Services

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Let us build for you next gen 3d contents

YouTube and social media contents
You want to start your own YouTube or/and social media channels? We are the right team for you. We can create 2D and 3D content for your videos. Whether it’s an intro, a full video or something else related to your videos, we can help you out.
We can serially provide you with content while your YouTube or social media channel is growing.
3D models
You liked our videos on social medias and you would simply like 3d models? We can do it for you at a very competitive price and in a record time. We will organize meetings with you to review the model with you before finally delivery.
Animations
If you already have 3d models and you simply need animations, we can do it for you. We can also rig them if they aren’t rigged before hand.
Video games
You are looking for a studio to realize a video game. Again, we are the right team for you. We can develop the models, the levels, the cinematics and then deploy it for you on steam, origins, PS store or any other gaming platform.
Scientific simulations
We can create 3D scientific simulations for your serious scientific project. If your project require very laborious simulation to explain a concept or a theory, we are the right company for you.
Websites and applications
Many of us in this team are programmers. Among us, many are already working as web programmers and designers. We can tackle any important web and app project. Whether it is a blog, an e-commerce platform or a portfolio website, we can develop it and we guarantee that you will be satisfied.

How do we create a 3d video

Creating a 3D video can be extremely complicated. You were maybe impressed by the videos you saw on our youtube channel. Those are time consuming and are very hard to make. There are several steps to do before you end-up like a product on our YouTube channel:

  • Modeling the assets: All the assets you see in the video must be modelled. A simple asset like a table might take 2 hours to do. While a complicated asset like a soldier with clothes and equipment can take a whole week to do.
  • Once those assets are modelled. They must be put in the 3D environment inside Unreal engine or any other 3d engine. The assets that move like a horse or a human must be rigged. Rigging is a process where we add virtual bones to a model. Those bones indicate to the 3D engine how each part of the 3d models will move relative to each other. To give an example, an upper arm (radius) will be rigged with a bones that can only do a 180 degree rotation relative to it’s lower part (humerus). This step of the rigging process is called weight painting. We indicate to the 3d engine, what this bone should and shouldn’t do.
  • Once the objects are created and rigged, we must then apply materials and textures. Every part of the object must be applied with a material and texture. A combination of different materials and textures can give the impression that this part is metallic, opaque, transparent or any kind of effect we want. We do not create the materials and the textures you see in our videos. We take them from many sources on internet and we edit it with substance painter and substance designer. Once we have a material that satisfy us, we import it in Blender and we apply it to the model.
  • Once the models are rigged and have their materials, we must animate them. This is the hardest part to do. To animate them, animators have many ways they can go about. Using the bones they created in the rigging process, they can move them, frame by frame, to give the impression that the model is running talking or jumping. This method of doing thing is complicated because each frame must be done correctly, otherwise it will not look natural. The other way is to use motion capture (motion capture). This method requires to use a living human model and a camera. In the past, it was also required to have a green screen but with a.i, it is no longer necessary. Depending on the software you use, we will assign every bone of the virtual character to a part of the human model. With the help of a.i, the software will recognize the corresponding bone of the human model. While the human model will be moving, the software will analyse his movement and reproduce it with the virtual model. At Netfrater, we use both models, depending of the complexity of the animation and many other factors.
  • Once all the animations are finished, we need to put a camera inside the 3d scene or level. Inside a timeline, we will make a camera move and rotate while the characters are doing their animations. If there is 20 scenes in the video, we will have to do this process 20 times. If the scenes happen in different environment, we must load those new environments and redo the process.

We explained this process to show you how it can be complicated to do a 3D scene. The following parameters will therefore affect our pricings:

  • Number of assets (models, objects, characters)
  • Number and variety of environment
  • Number of cuts and scenes
  • Number and complexity of animations

There are also important parameters that can highly affect the pricing:

  • Dialogues where the mouth and tongues must move according to a script
  • Facial animations

It is therefore almost impossible to give you a precise pricing. Once you contact us, and we see that you are serious in your endeavours, we will send you a 15 pages document. This document contain questions that will help us determine your needs and expectations. It is a simple fillable adobe pdf document. Once you filled it, you can send it back to us and then we will be able to establish a precise pricing.

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